![]() If you look down on your feet, and you jump and shoot a rocket, you will get propelled. ![]() This is basically sacrificing your health and armor for some mobility. The soldier also has the ability to do a rocket jump. Reloading takes some time so it’s advised that you reload your rocket launcher frequently. You don’t wanna waste shots when using the rocket launcher. Direct hits do more damage, but I wouldn’t recommend going for them unless you’re confident in making the shot. What this means is that you don’t have to aim directly at an enemy to damage them. Each of these rockets not only dish out high damage, but they have something called splash radius. The rocket launcher carries four rockets at a time. This thing isn’t easy to get the hang of instantly, but it is quite easy to understand. The soldier’s primary weapon is the rocket launcher. The soldier also has a special mobility trick he can use. The soldier can play both offense and defense very well because of his amount of armor and his weapons. The soldier is probably the most well-rounded class in Team Fortress Classic. Grenades: 4 hand grenades and 2 nail grenades Weapons: Single-barrel shotgun, double-barrel shotgun, rocket launcher and crowbar Special Skill Key: Reloads your currently selected weaponĪrmor: Heavily armored (Maximum of 200 armor) Frag grenades will also be a great tool to save yourself at close distances because of their high damage output. You also have a nailgun to use just incase you run out of rifle ammunition. It is not advised that you use this mode to be aggressive, and you should use it for self defense. The sniper can make his rifle fully automatic, but this mode drains ammunition quickly. ![]() The sniper has a few tools to deal with enemies up close. They do the least damage, but they have the added on advantage of slowing enemies down. Legshots are the last form of locational damage. They are capable of one-shotting as well, but it depends on the class you shoot. Bodyshots are the most basic form of locational damage that have no added on advantages. A headshot will do the most damage, and it’s a guaranteed kill when fully charged. Unlike other weapons, the sniper rifle has locational damage. If you charge it for about four seconds, it will do maximum damage. The sniper rifle has a charge feature where you have to hold down your attack button to charge it. If you don’t like being in the thick of battle, and you prefer to assassinate your targets in a more safe way, the sniper is a good class to choose. Weapons: Nailgun, auto rifle, sniper rifle and crowbar Special Skill Key: Toggles the sniper rifle zoom However, they can be used to disrupt the aim of enemies. ![]() You can use them to concussion jump which is what they’re mainly used for. Caltrops can be dropped to slow enemy pursuers down. ![]() The scout comes armed with caltrop canisters and concussion grenades. The scout has two class-specific grenades unlike the other classes which only get one. If you do find yourself fighting a lot, you’re probably not playing scout too properly. The single-barrel shotgun works best as a self-defense for when you get caught, and that’s the only thing it works for. His nailgun is not very powerful against a moving player, but it can take down sentry guns very quickly. The only job of the scout is to capture flags and points. The scout is the weakest unit in Team Fortress Classic. Removes an enemy’s Spy’s disguise by touching himĭisarms detpacks set by enemy Demomen when he comes in contact with them Grenades: 3 caltrop canisters and 3 concussion grenades Weapon: Single-barrel shotgun, nail gun and crowbar Special Skill Key: Displays the status of each team’s flag on Capture the Flag maps This guide will explain the ten classes of Team Fortress Classic. ![]()
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